Seed:
1
Height:
0.0
Ground:
grass
Snow:
0
Billboards:
cylindrical
New Seed
Mode: Walk
Snow: on
Billboard: cylindrical
Wireframe: off
Sky: on
Drag to look, WASD to walk. Every texture here is generated as an array of bytes -- no image files are loaded. The terrain comes from layered value noise, and the ground you walk on is sampled from the same heightmap the mesh was built from.