03
Thinking in Games
Grid systems, algorithms, AI opponents. Build puzzle and logic games.
Pro
Canvas
- 3.1 Grid Worlds
- 3.2 Sliding and Sorting Puzzles
- 3.3 Pathfinding
- 3.4 Connect and Match
- 3.5 Turn-Based Strategy
- 3.6 Card Games
- 3.7 AI Opponents: Minimax
- 3.8 Procedural Generation