THE CURRICULUM
10 modules, 93 lessons, ending in 3D worlds you built yourself.
01
First Pixels
Drawing, loops, animation, input. Build your first 5 playable games.
02
Arcade Classics
Collision, scoring, game state. Pong, Breakout, Snake, from scratch.
03
Thinking in Games
Grid systems, algorithms, AI opponents. Where the computer starts playing back.
04
World Building
Scenes, physics, tilemaps, cameras. Where you outgrow raw canvas and pick up Phaser.
05
Action & Combat
Spawning, projectiles, health, waves. Build action shooters and fighters.
06
Stories & Quests
Dialogue, inventory, save/load, NPCs. Create RPGs and adventure games.
07
Speed & Strategy
Pathfinding, resource management, minimap. Racing and strategy games.
08
Going Multiplayer
Networking, lobbies, sync, latency. Games your friends can join.
09
Into the Third Dimension
3D math, cameras, meshes, lighting. The jump to three dimensions.
10
3D Game Worlds
Terrain, skybox, 3D physics, controls. Full 3D worlds, start to finish.