THE CURRICULUM
10 modules. 92 lessons. From zero to 3D game worlds.
01
First Pixels
Drawing, loops, animation, input. Build your first playable games.
02
Arcade Classics
Collision, scoring, game state. Recreate the classics that started it all.
03
Thinking in Games
Grid systems, algorithms, AI opponents. Build puzzle and logic games.
04
World Building
Scenes, physics, tilemaps, cameras. Level up to a real game engine.
05
Action & Combat
Spawning, projectiles, health, waves. Build action shooters and fighters.
06
Stories & Quests
Dialogue, inventory, save/load, NPCs. Create RPGs and adventure games.
07
Speed & Strategy
Pathfinding, resource management, minimap. Racing and strategy games.
08
Going Multiplayer
Networking, lobbies, sync, latency. Build games you play with friends.
09
Into the Third Dimension
3D math, cameras, meshes, lighting. Step into the world of 3D.
10
3D Game Worlds
Terrain, skybox, 3D physics, controls. Build full 3D game experiences.