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THE CURRICULUM

10 modules, 93 lessons, ending in 3D worlds you built yourself.

01
First Pixels
Drawing, loops, animation, input. Build your first 5 playable games.
Free Canvas 9 lessons
02
Arcade Classics
Collision, scoring, game state. Pong, Breakout, Snake, from scratch.
Pro Canvas 10 lessons
03
Thinking in Games
Grid systems, algorithms, AI opponents. Where the computer starts playing back.
Pro Canvas 8 lessons
04
World Building
Scenes, physics, tilemaps, cameras. Where you outgrow raw canvas and pick up Phaser.
Pro Phaser 3 10 lessons
05
Action & Combat
Spawning, projectiles, health, waves. Build action shooters and fighters.
Pro Phaser 3 10 lessons
06
Stories & Quests
Dialogue, inventory, save/load, NPCs. Create RPGs and adventure games.
Pro Phaser 3 10 lessons
07
Speed & Strategy
Pathfinding, resource management, minimap. Racing and strategy games.
Pro Phaser 3 8 lessons
08
Going Multiplayer
Networking, lobbies, sync, latency. Games your friends can join.
Pro Phaser 3 + WebSockets 8 lessons
09
Into the Third Dimension
3D math, cameras, meshes, lighting. The jump to three dimensions.
Pro Three.js 10 lessons
10
3D Game Worlds
Terrain, skybox, 3D physics, controls. Full 3D worlds, start to finish.
Pro Three.js 10 lessons
84 ARCADE

Learn to build games with AI.

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Claude is a trademark of Anthropic, PBC. 84 Arcade is an independent project and is not affiliated with, endorsed by, or sponsored by Anthropic.

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