Tower Defense
A tower defense built with Phaser 3, across three maps that unlock as you clear them. Creeps walk a fixed route while guns, cannons and frost towers shoot from beside it -- and every shot is aimed by solving for interception, so towers hit where a creep is going rather than where it is. Upgrades cost more than they return and selling refunds less than you paid, which makes where you build a real decision. Overcharge doubles every tower's fire rate for a few seconds, and is the only thing you can do once a wave is already running.
Controls
Mouse: Pick a tower type, then click a buildable tile to place it. Click an existing tower to select it, then use Upgrade or Sell. Send Wave starts the next wave, Overcharge doubles fire rate briefly, and Next Level moves on once a map is cleared.
This game is built in Lesson 7.8. View the curriculum