Terrain Explorer
A procedural island you can walk across, generated from layered value noise and rebuilt from a single seed. Every texture in it -- ground, water, snowflakes, grass, and the sky -- is an array of bytes written in code, so the whole world loads no image files at all. Toggle wireframe to see the mesh underneath, cycle the billboard modes to watch the grass lie over, or take a new seed and get a different island.
Controls
Mouse: Drag to look around. Keyboard: WASD to walk across the terrain. Buttons generate a new seed, switch between walking and flying, toggle the snow and the sky, cycle how the grass billboards face you, and show the terrain wireframe.
This game is built in Lesson 9.9. View the curriculum